![]() ![]() It will now be called Titan prototype and will have less HPs and damage as well as lower speed. We nerfed a Titan that one receives as an advisor reward. They will now be marked as such, so you can differentiate between tutorial and non-tutorial scenarios. This enhancement will give you more precision and real-time updates, making it an even more integral tool for strategic planning.Īdditionally, we implemented some changes to the tutorial maps. Now, you will be able to manually input a value to plan the delay time for army movements. In this update we optimized the delay march feature. These include a problem with the progress bar for time-based tasks, high health values hiding behind the coalition flag, and a bug that happened when pressing the "W" key in provinces. Just click the “produce” button to start using it. Great news for our mobile Commanders! We have turned on the Production Flow feature for all players on mobile devices. We're tweaking costs across all areas, like buildings, industry and research, to fix this. We've seen that rare materials and manpower have lost value after we lowered the cost of units and research. The recent adjustments to the in-game value system have prompted us to implement some necessary additional changes to the economy. If you'd like to share your thoughts on today's update or are looking for a great place to discuss strategy with skilled commanders from all around the globe, make sure to check out the Iron Order Community Discord ! ![]() To get a complete overview of all changes in today's update, please check the detailed list that we prepared for you. ![]() Now, it will properly close when you click on it a second time. Last but not least, we've fixed a problem where the settings drop-down menu wouldn't close when clicked again. Now, the "Convert" button will be hidden once a moving command is issued to a convertible unit and conversion won't be allowed if the unit isn't in a conversion area. We've also fixed a bug where converting units outside of a province would cause issues. The time between research levels has been reduced, allowing more items to be available earlier and more closely to each other. We've adjusted the availability of research items, making it easier for you to progress in the game. In this update, we've made some important changes to the game's balancing along with a few bug fixes. Commander, the latest Situation Report has just arrived! ![]()
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